Fix bug with distance to plane(View rotates around this distance).Fix display bug with Cylinder pose track.Fix bug with duplicating pose tracks - subtracks handled correctly.Update to jogl 2.4.0-rc-20200307 fixes several compatibility bugs.Better initial orientation of new bones.Save object Lock state to file (Breaks file compatibility with old versions).Smoother behavior of coordinateaxes indicator when rotating the view.OSSpecific plugin to work with JDK9+ (mostly relevant for mac).Bugfix: NPE from autoscroller (harmless bug that dropped messy bits.CreatePolygon Tool shows live preview, has expand from center option.Bugfix: Prevent View from zooming too close and locking the view.Performance improvements to changing topology in triangle meshes.Bugfix: Setting View-Rotation center in TriMesh Editor respects.Bugfix: Creation of Root Bone in mesh editors now placed at.OSSpecific plugin to work with JDK9+ (mostly relevant for mac)īugfix: NPE from autoscroller (harmless bug that dropped messy bits in the log)ĬreatePolygon Tool shows live preview, has expand from center optionīugfix: Prevent View from zooming too close and locking the view Smoother behavior of coordinateaxes indicator when rotating the view Save object Lock state to file (Breaks file compatibility with old versions) Update to jogl 2.4.0-rc-20200307 fixes several compatibility bugs Boolean Modeling tool added option to hide original objectsįix bug with distance to plane(View rotates around this distance) when copying/duplicating Scene Cameraįix bug with duplicating pose tracks - subtracks handled correctly.Tweak language-selection UI (Language packs shown in their own language).3D-manipulator handles various scaling more sensibly.Creation of zero-size objects will not crash view Bugfix: Primitive tools much less likely to accidentally create.Enhancements to Primitive Creation tools (Added modifier to allow.Bugfix/workaround: prevent crash with some NVIDIA drivers on Windows.Bugfix: Correct face-normal direction for flat meshes created by. Performance improvements to changing topology in triangle meshes (Deleting faces or using bevel/extrude)īugfix: Setting View-Rotation center in TriMesh Editor respects hidden facesīugfix: Creation of Root Bone in mesh editors now placed at reasonable Z-depthīugfix: Correct face-normal direction for flat meshes created by text toolīugfix/workaround: prevent crash with some NVIDIA drivers on WindowsĮnhancements to Primitive Creation tools (Added modifier to allow center placment on click location)īugfix: Primitive tools much less likely to accidentally create zero-size objects. In the output, remove the jogl-natives-*.jar and gluegenrt-natives*.jar files from lib/ Inconsistency detected by ld.so: dl-lookup.c: 111: check_match: Assertion `version->filename = NULL || ! _dl_name_match_p (version->filename, map)' failed! Known issue: If AOI crashes on launch with Tweak language-selection UI (Language packs shown in their own language)īoolean Modeling tool added option to hide original objectsĬhangelog: (User facing changes since 3.1.0) Creation of zero-size objects will not crash viewģD-manipulator handles various scaling more sensibly #Install art of illusion linux drivers# This is a compatibility issue between the opengl binding library, and some builds of openjdk > 8. We are waiting on an updated release from jogamp for a real fix.X-Art of Illusion is a software tool developed in order to help individuals design their own 3D models, animate them and save them to the hard drive. This is the portable counterpart of Art of Illusion -, which means that going through the installation process is not a must. #Install art of illusion linux software#Ĭonsequently, it is not going to update the Windows registry with new entries, and it will not leave traces after its removal.Īnother pretty significant perk is that if you move the program files to a portable storage unit, you can launch and use X-Art of Illusion on any computer you have been granted access to.#Install art of illusion linux drivers#.
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